![]() Occurred in numerous multiplayer games.All units are classified by type. Lots of units (40+) in several groups altogether, possibly in a relatively confined space. Similarly, in crowded fights between units, units will almost ignore commands to move and continue their fights it seems very much like the computer overrides the player’s commands to avoid unwanted situations related to blocking, though this causes these other anomalies instead. This always happened to some extent in older versions of the game, but it is much more pronounced in Definitive Edition - there is much more movement and the computer appears to do this much more frequently. where a gate was meant to be kept closed, but the units then moved in a way to keep open a nearby gate and let the enemy in, leading to them sending a stream of units into the base and ruining everything. This has also occurred without a locked gate and has led to games being ruined, e.g. Presumably this was because the nearby gate was locked and other units were jostling for space (possibly co-player trying to move units), but the units shouldn’t move unless commanded to do so. This particularly occurs when I have a lot of units in a relatively small space (though still plenty of space) and other units are trying to move nearby.įor example, during a recent multiplayer game, while I was away from my computer my co-player observed a group of 40ish Magyar Hussars running around a section of our base, breaking up into smaller groups in a way which only a computer would think is logical. I’ve had numerous games where units move around by themselves without being commanded to do so. ![]() Build (unknown - latest Steam version on ).
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